LAND OF THE LINNORM KINGS PDF

The history of the Lands of the Linnorm Kingdoms is long, stretching back over 5, years. In that time, control of the land has been held almost exclusively by the Ulfen people—although the amount of land these proud people have claimed has varied. Civilizations have risen and fallen in those millennia, but few have lasted long against the landscape of the savage north. Heroes come and go, their deeds recorded in songs, myths, and legends.

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In the savage north lies a realm where only those who slay mighty draconic linnorms are fit to rule. Where giants and trolls dwell just beyond the veneer of civilization, lying in wait to attack any who tread too far into the wild. Where the magical influence of the First World of the fey hides just beyond a thin layer of reality. Where barbarians, berserkers, and raiders constitute civilization, and the weak serve the strong.

These are the fabled, savage, and noble Lands of the Linnorm Kings. Lands of the Linnorm Kings presents a comprehensive overview of these mighty kingdoms, a realm of powerful viking kings, capricious fey, and savage beasts.

Inside this book, you will find: A complete overview of the seven realms of the Linnorm Kingdoms, from the traditional raiders of Broken Bay to the sinister fey of Grungir Forest and the war-torn borderland of Hagreach, complete with histories, notes on current events and society, and a gazetteer of each region. Numerous adventure sites and events where hopeful adventurers can prove their worth.

Rules for building reputation among the vikings of the land, using weregild to avoid blood feuds, and designing effigies and punishments capable of putting fear into the hearts of your enemies. A bestiary of new monsters and NPCs from the land, such as the legendary linnorm Fafnheir and the fey animal template or iconic Ulfen raiders and berserker cannibals.

Lands of the Linnorm Kings is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be used in any fantasy game setting. Print Edition : Available now. PDF :. Non-Mint : Available now. Are there errors or omissions in this product information? Got corrections? Let us know at store paizo. This setting is perfect for the Dungeon Master who likes to slip in historical fact into his fantasy.

For everyone else, who doesn't love Vikings? Check out my full review: Lands of the Linnorm Kings. Nice book with a great viking style flavor, with some detail on cultures, varius towns, dangerous locations, special payment for death and maiming, and much more. There some fun mosters in here such as Fafneir, the Huldra, Fey animal template and Mountain trolls to name my favorites.

If you like viking style settings then this is a book you will want to add to your collection. Like the rest of the Pathfinder Campaign Setting books, it is 64 full color pages long, with magnificent cover and inside back cover art, as well as a well done map inside the front cover that shows the location of every place mentioned in the book as well as a few more. The first and biggest chapter, the Linnorm Kingdoms, is a brief yet information-packed guide to the nation proper.

After a three page timeline, you get the various kingdoms. The kingdoms all get four pages of coverage, going into their rulers, local culture, and settlements. You also get sections covering the fey and monster-haunted Grungir Forest, complete with a city of talking beasts, and Icemark, home to reindeer-herding nomads.

Third is a chapter on how adventuring in the Linnorm Lands differs from other locales in the larger setting, and it is easily far and away the most unique part of the book. There are well-done rules covering the gaining and losing of reputation, something more valuable than gold among these people.

There is a section covering effigies, basically a kind of ritual involving somewhat brutal sacrifices and preparation in exchange for putting very potent curses upon enemies. This is everything from the nithing-pole to the blood eagle to the wicker man. Next comes a section on weregild and ransom, and lastly are some well-chosen unique treasures for your players. Lastly we get an extensive bestiary that includes both monstrous and human foes. You get the classic raider, cannibal berserkers, and monsters such as fey animals, the Scandinavian huldra, the truly horrid mindslaver mold, and Fafnheir.

The latter especially is one of THE nastiest monsters ever to show up in a Pathfinder book. I agree with the other reviewers. This is an excellent product. If you're interested in Vikings or in a campaign in Northern Golarion then his book is for you.

It has little rules content so its usable for systems other than Pathfinder. Yet another excellent book from Paizo. Inside cover has a close up picture, and unlike other Pathfinder setting books everything on the map is covered in the book.

They are all very different despite their Norse influences. Chapter 2: The Proving Grounds A variety of story seeds and location of interest to adventurers. Chapter 3: Adventuring in the Linnorm Kingdoms Four things here: Reputation, a system that is interesting. Effigies, which strike terror and curse to those who come near. Really cool, I could see a lot of Big Bads using them around their lairs, especially the Tree of Souls.

Wiergild and Ransom, detailing the practice of raiding for captives and them selling them back. We finish off with a couple of magical artifacts. Those will be really helpful to GMs. Just announced for September. As always, the cover image is a mockup, and will change prior to publication. Spoiler: This book is going to be Linnormous! And there's just no way that a piddly little routine linnorm hunt could turn out anything like the movie Alien, with people being dragged off screaming into the darkness I like how you think, Set.

Swedish is cool! Wulf Stronthammer Mar 26, , pm Excellent. About time we got our rightful time in the spotlight. In fact, all future posts in this thread be translated into one of the Scandinavian languages to fit with the viking theme.

Svensk er kult! Since the Berserker's Cry feat was removed in the latest version of the Campaign Setting, I hope to see it updated to PF rules in this source. Personally I'm really looking forward to this product.

It'll be nice to see a fantasy version of 10thth century Denmark given the Paizo treatment. Even more exciting, that once we have this book, we can expect an Irrisen setting book in late Because "You Know Who" is coming back in She's coming for Elvanna. She's coming for all of you! Jormungand is essentially one of the Eldest of the First World his name escapes me - it isn't Jormungand.

He's essentially a giant water dragon who is said to be the father of linnorms. Thus, I'd guess that Fafnheir is the most powerful mortal linnorm. Also, don't forget about Nidhogg. If he's in PF, I'd reckon he's demigod level. Fafnheir is the most powerful linnorm in the Linnorm Kingdoms. Jormungand doesn't live there, so he doesn't count.

I've always been big on "the Northern thing", so I am eagerly looking forward to more information on the Vikings of Avistan. Black Dow Apr 4, , am We likely to see any new weapons, armour or equipement unique to the Lands of the Linnorm Kings?

Blast, now I have to make my dragon-head a peg smaller. Between the Thor movie waited my whole life for it , Kobold's Guide to the Northlands and this, I'm a very happy viking! I have been thinking that I should continue my Campaign Setting subscription We likely to see any new weapons, armour or equipement unique to the Lands of the Linnorm Kings? Wouldn't the Dwarven Waraxe cover any "Bastard Axe"? That's usually how I handle it, anyway. I would think the stats for a "bastard axe" would be exactly the same as the Dwarven Waraxe, at any rate.

Maybe a different cost or some sort of benefit to make it different, otherwise it would be functionally the same weapon. Black Dow May 4, , pm Yeah good point one and all. Dwarven war-axe would cover it, but thought the Ulfen bearded axe could also be used to trip as well Definitely looking forward to this one.

Now all we need is a full scale AP based here! I know I'll be running my version of it with some Northlands content as well. Likely the two will complement each other neatly. Wow, I only just got Open Design's Northlands book. With this coming it seems like Fate is telling me to put my group into a Viking style campaign this winter. Add to that Froggodgames' Northlands saga and you got a whole lot of Nordic Pathfinder stuff Nope, no discussion of it at the banquet.

But I can say that the Northlands book did very well at PaizoCon, once people saw it had rune magic and grudge magic etc. From the listing, it seems that Lands of the Linnorm Kings will have better art and less pagecount. What I really want to know is, will there be a Linnorm-region adventure to go with this book? Land of Vikings! Great book for Viking-style fantasy Eric Hinkle — Dec 21, , pm.

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In the savage north lies a realm where only those who slay mighty draconic linnorms are fit to rule. Where giants and trolls dwell just beyond the veneer of civilization, lying in wait to attack any who tread too far into the wild. Where the magical influence of the First World of the fey hides just beyond a thin layer of reality. Where barbarians, berserkers, and raiders constitute civilization, and the weak serve the strong. These are the fabled, savage, and noble Lands of the Linnorm Kings. Lands of the Linnorm Kings presents a comprehensive overview of these mighty kingdoms, a realm of powerful viking kings, capricious fey, and savage beasts.

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Lands of the Linnorm Kings

Lands Lands of the the. Lands of the Linnorm Kings. Game Bestiary 3. These rules can be found online as part of the Pathfinder Roleplaying Game Reference Document at paizo. Elements that have previously been designated.

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PZO9238 Lands of the Linnorm Kings.pdf

The Lands of the Linnorm Kings are the homelands of the Ulfen people and are kingdoms as wild and untameable as the people who live there. Nestled on the northwestern tip of Avistan , it is a realm of taiga and marshland that spends much of the year frozen beneath layers of snow, a place utterly inhospitable to all but the hardiest people. He used the fame he garnered from this deed to declare himself king, and proclaimed that all future Linnorm Kings must follow his example, and also slay a linnorm in single combat. Eventually, other individuals would copy the first king's accomplishment, and the killing of linnorms would grow into a tradition that has lasted to the present day. As his fame began to grow, Saebjorn established the settlement of Kalsgard , which had been little more than a mead hall for Saebjorn and his warriors before that.

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