Espen J. Aarseth born in Bergen, Norway is a figure in the fields of video game studies and electronic literature. He co-founded the Department of Humanistic Informatics  at the University of Bergen, and worked there until , at which time he was a full professor. Aarseth's works include groundbreaking Cybertext: Perspectives on Ergodic Literature Johns Hopkins UP book, which was originally his doctoral thesis. Cybertext focuses on mechanical organization of texts by placing the medium as a critical part of literary exchanges.
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Espen J. Aarseth born in Bergen, Norway is a figure in the fields of video game studies and electronic literature. He co-founded the Department of Humanistic Informatics  at the University of Bergen, and worked there until , at which time he was a full professor. Aarseth's works include groundbreaking Cybertext: Perspectives on Ergodic Literature Johns Hopkins UP book, which was originally his doctoral thesis.
Cybertext focuses on mechanical organization of texts by placing the medium as a critical part of literary exchanges. The book introduces the concept of ergodic literature , which is a text that requires non-trivial effort to be traversed. The book also contains a well-known pre-ludological theory, "typology of cybertext" which allows ergodic texts to be classified by their functional qualities. The article discusses the concept behind nonlinear texts, stepping away from the category of hypertext and delving into different types of media which can also be considered nonlinear.
He identifies nonlinear texts as objects of verbal communication in which the words or sequence of words may differ from reading to reading. He also outlines the different categories and varieties of nonlinear texts. Additionally, he talks about how writing is more than just signs and symbols. Writing can be broken down into two units which are called textons and scriptons. The essay also discusses hypertext fiction in depth as well as works of interactive fiction , such as Colossal Cave Adventure , and MUDs.
Aarseth is now the Editor in Chief of Game Studies,  the oldest peer reviewed journal in the field of game studies, and member of the Advisory Board of G A M E,  a journal of comparative videogame analysis.
Game studies , hypertext theory , and electronic literature. List of MUDs.
File:Aarseth Espen J Cybertext Perspectives on Ergodic Literature.pdf
From computer games to hypertext fiction, Aarseth explores the aesthetics and textual dynamics of digital literature Can computer games be great literature? Do the rapidly evolving and culturally expanding genres of digital literature mean that the narrative mode of discourse—novels, films, television series—is losing its dominant position in our culture? Is it necessary to define a new aesthetics of cyborg textuality? In Cybertext , Espen Aarseth explores the aesthetics and textual dynamics of digital literature and its diverse genres, including hypertext fiction, computer games, computer-generated poetry and prose, and collaborative Internet texts such as MUDs. Instead of insisting on the uniqueness and newness of electronic writing and interactive fiction, however, Aarseth situates these literary forms within the tradition of "ergodic" literature—a term borrowed from physics to describe open, dynamic texts such as the I Ching or Apollinaire's calligrams, with which the reader must perform specific actions to generate a literary sequence. Constructing a theoretical model that describes how new electronic forms build on this tradition, Aarseth bridges the widely assumed divide between paper texts and electronic texts. He then uses the perspective of ergodic aesthetics to reexamine literary theories of narrative, semiotics, and rhetoric and to explore the implications of applying these theories to materials for which they were not intended.
Cybertext is the organization of text in order to analyze the influence of the medium as an integral part of the literary dynamic, as defined by Espen Aarseth in Aarseth defined it as a type of ergodic literature where user traverses the text by doing non-trivial work. Cybertext was coined by speculative fiction poetry author Bruce Boston. It was the title of a book he published in , which contained science-fictional poetry. Cybertext is part of what scholars called as generational shifts involving literature on digital media.